getting started with dungeons & dragons 5E
Player's Handbook
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The essential rulebook for Dungeons & Dragons (5th edition)
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Contains all the rules you need to know to play D&D
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Step-by-step guide to creating and leveling up characters
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Go-to player reference for over 350 spells, equipment, and more
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1 of 3 D&D Core Rulebooks—the Player’s Handbook (rules for playing the game), the Dungeon Master’s Guide (how to run the game), and Monster Manual (creatures to encounter in your game)
Dungeon Master's Guide
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Learn how to run a thrilling game of Dungeons & Dragons (5th edition)
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Magic items—a treasure trove of items for your players to discover
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Advice for creating your own world, monsters, spells, and magic items
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Guide to balancing encounters—make combat as easy or deadly as you want it to be
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A Dungeon-Masters-only tour of each plane of the D&D multiverse—from the Feywild to the Shadowfell
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1 of 3 D&D Core Rulebooks—the Player’s Handbook (rules for playing the game), the Dungeon Master’s Guide (how to run the game), and Monster Manual (creatures to encounter in your game)
D&D Monster Manual
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Fill your Dungeons & Dragons games with pesky goblins and mighty dragons for players to battle or beguile, outwit or outrun
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Over 150 ready-to-play D&D monsters
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Over 400 stat blocks—with all the info a Dungeon Master needs to run encounters
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Detailed descriptions and beautiful illustrations
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1 of 3 D&D Core Rulebooks for 5th edition—the Player’s Handbook (rules for playing the game), the Dungeon Master’s Guide (how to run the game), and Monster Manual (creatures to encounter in your game)
Xanathar's guide to everything
The beholder Xanathar—Waterdeep’s most infamous crime lord—is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything!
Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options:
• Over twenty-five new subclasses for the character classes in the Player’s Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, and many more
• Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory
• A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directions
Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don’t come to rest on you.
Volo's Guide to Monsters
This is NOT just another Monster Manual! Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere.
· A deep dive into the lore behind some of D&D’s most popular and iconic monsters
· Dozens of monsters new to the fifth edition to include in your epic adventures
· New playable races to allow you to build characters to fit nearly any type of story in your D&D game.
The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right. Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille. Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let’s not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.
Mordenkainen's tome of foes
​This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship. In his travels to other realms and other planes of existence, he has made many friends, and has risked his life an equal number of times, to amass the knowledge contained herein. In addition to Mordenkainen's musings on the endless wars of the multiverse, the book contains game statistics for dozens of monsters: new demons and devils, several varieties of elves and duergar, and a vast array of other creatures from throughout the planes of existence.
Tasha's Cauldron of everything
The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
MORE CHARACTER OPTIONS. Tasha's Cauldron of Everything introduces a host of class features and feats, plus straightforward rules for modifying a character's racial traits and customizing their origin.
INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.
New RPGs Every season
feng shui
Coming Soon.
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Feng Shui is a martial arts-themed role-playing game, designed by Robin Laws, published first by Daedalus Entertainment and now by Atlas Games. The game shares its setting with the collectible card game Shadowfist. The system is simple, with most detail being in the game's combat system. Combat is made to flow quickly, moving from one action scene to another very quickly. It was inspired and based on Hong Kong style action movies. The characters begin at a high level of skill, as appropriate for protagonists in the source films.
After a successful Kickstarter, Atlas Games released a Second Edition of Feng Shui in late 2015, on the eve of the game's 20th anniversary of publication.
Fallout rpg
Fallout RPG will be featured in Season 3 with GM Rick and players Raven, Simon, Jean, and Kirt.
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In 2077, the storm of nuclear war reduced most of the planet to cinders. From the ashes of nuclear devastation, a new civilization would struggle to arise. A civilization you will shape.
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Fallout: The Roleplaying Game, also referred to as Fallout 2d20, is a tabletop role-playing game created by Modiphius using licensed intellectual property from Bethesda Softworks and the Fallout franchise. It uses the 2d20 tabletop system translated onto a modified SPECIAL system. Prior to Fallout: The Roleplaying Game, Modiphius developed Fallout: Wasteland Warfare and its expansion, the Fallout: Wasteland Warfare Roleplaying Game.
bunkers & badasses
Coming Soon.
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Based on the game-within-a-game from Gearbox Entertainment's Borderlands series, Bunkers & Badasses is tabletop roleplaying unlike anyone's ever done before! Edited by Tiny Tina and made a BAJILLIONTY times better for it.
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Within the Sourcebook, you’ll find over 200 pages of skag-shooting, skeleton-looting, treasure-hoarding tabletop action! The sourcebook doesn’t just include everything you need to know in order to play Bunkers & Badasses for yourself -- it’s also got:
- Over a hundred pieces of custom art
- Over two hundred jokes
- Twenty of which are funny
- Three full adventure campaigns you can run straight out of the book, each chock full of Borderlands characters, enemies, and general badassery!
The Witcher RPG
Coming Soon.
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The Witcher Role-Playing Game will allow tabletop RPG fans to re-create an array of characters known from the Witcher universe and live out entirely new adventures set within the world of Geralt of Rivia. Powered by Fuzion, the same ruleset that made Cyberpunk 2020 gain worldwide player acclaim, The Witcher Role-Playing Game will feature a myriad of spells, rituals, and curses; favorite gear and items from the entire Witcher series including a bestiary of devilish monsters players can face during their adventures. The system will provide all the necessary tools to create and play out your own adventures and become everything from a battle-hardened monster slayer to a merchant kingpin controlling a vast network of contacts.
Dragon Age RPG
Coming Soon.
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The Dragon Age RPG brings Thedas to your tabletop! Now you can experience BioWare’s rich and engaging world in a classic pen & paper roleplaying game. This new Core Rulebook combines the rules and background of the original game under one cover for the first time, and adds a brand new adventure as well. The game system is easy to learn and play, and the book is packed with lore from the world of Thedas. Dragon Age also features an innovative stunt system that keeps combat and spellcasting tense and exciting. So gather your friends, grab some dice, and get ready to enter a world of mages and templars, of Grey Wardens and darkspawn, of gods and demons ... the world of Dragon Age!
Kids on bikes
Our second Season will feature this RPG along. Rick will GM, and players include Raven, Simon, Reese, and Jean.
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Kids on Bikes is a Collaborative World Building RPG set in small towns with big mysteries. Written and created by celebrated game designers Jon Gilmour (Dead of Winter, Atari: Centipede/Missile Command/Asteroids) & Doug Levandowski (Gothic Doctor, Seven Minutes in Hell).
Werewolf
The Apocalypse 1E
In Werewolf: The Apocalypse, you play as the Garou - both blessed and cursed with your primal rage, combining animalistic brutality with spirituality. Born to fight and die for the very ecosystem called Gaia, you engage in uneven battle with human civilisation, corruption and greed.
Kids on Brooms
Coming Soon.
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Create your own unique magical school for witches and wizards!
Face down fantastical beasts, search for school secrets, and make sure you hand your homework in on time!
Wield wands, ride brooms, brew potions, and cast powerful spells!
Tell your own stories filled with magical adventure using the Kids on Bikes framework for rules-light, narrative-first storytelling!
mutants & masterminds
Coming Soon.
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Mutants & Masterminds (abbreviated "M&M" or "MnM") is a superhero role-playing game written by Steve Kenson and published by Green Ronin Publishing based on a variant of the d20 System by Wizards of the Coast. The game system is designed to allow players to create virtually any type of hero or villain desired.
Alien RPG
Coming Soon.
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The job was routine, the money fair. Then the damn company diverted you to answer a distress call from a ship that disappeared almost 80 years ago—a derelict carrying something bizarre, twisted, and alien. What the ship’s frozen crew brought back with them was bad enough—what they themselves were turning into was a bloody nightmare. Add to that an annoying sensor ghost shadowing you in the void, and your stress level is shot. It’s all a bit much.
You don’t get paid enough to deal with monsters. But hold your breath, count to three, and play your cards right with this one, and you just might walk away very rich. Oh, who am I kidding? You’re all going to die.
This is a starter set for the official Alientabletop roleplaying game—a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines play host to newborn ghoulish creatures. It’s a harsh and unforgiving universe and you are nothing if not expendable.
Stay alive if you can.
Aberrant
Coming Soon.
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Baptized in quantum fires, reborn as incarnate gods, drunk with fame, sacrificed on the altar of power. We are your heroes, your legends, your icons. Beware. Your legacy is our future.
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Play as a super hero in this White Wolf RPG.
deadlands
Coming Soon.
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Deadlands is a genre-mixing alternate history role-playing game which combines the Western and horror genres,[1] with some steampunk elements. The original game was written by Shane Lacy Hensley and published by Pinnacle Entertainment Group in 1996. Think RDR Undead Nightmare.
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The eight-times Origins Award-winning setting has been converted to many other systems over the years and is available in the original Classic Rules, the revised Classic Rules, d20 System and GURPS adaptations, and a Savage Worlds version called Deadlands: Reloaded.
Vampire
The Masquerade 1E
Coming Soon.
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Vampire: The Masquerade is the original roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity - afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.
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Find The Clans Here.
Gurps e4
Coming Soon.
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With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better! GURPS Basic Set: Characters combines information from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page, full-color hardcover contains everything you need to create and play a GURPS Fourth Edition character.
Shadowrun 5E
Coming Soon.
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Shadowrun, Fifth Edition is the newest version of one of the most popular and successful role-playing worlds of all time—a fusion of man, magic and machine in a dystopian near-future. With rules for character creation, magic, combat, Matrix hacking, rigging, and more, you have everything you need to face the challenges of the Sixth World.
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There are cracks in the world. They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live.
You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you make yourself. Will you seek justice? Sow seeds of chaos? Sell out to the highest bidder? It’s up to you, but this much is certain—if you do nothing, the streets will eat you alive.
You can survive—even flourish—as long as you do what it takes. Sacrifice part of your soul for bleeding-edge gear. Push the limits of your will learning new and dangerous magic. Wire yourself into the Matrix, making your mind one with screaming streams of data. It’ll cost you something—everything does—but you can make it worth the price.
Novels by Rick Rollins & Raven Rollins
A Dead New World
By Rick & Raven Rollins
The 11:11 Series Book One
When the world falls apart, what will be important in your life? Will you give up and die, or will you fight against all odds to protect what is most valuable to you? In this series, we follow the viewpoints of two characters who could not be more violently different: Alan Hawthorne, CFO of a Fortune 500 company in Los Angeles, and Alexis Jackson, Veterinarian for a small Texas town as they both struggle through the beginning of the zombie apocalypse. As fate brings these two together, they struggle through the reality of loss, the terror of the undead, and the failing humanity of the remaining survivors. The chaos of the city outbreak and the quiet unknown of the country wilderness bring different perspectives to these unlikely heroes, and they cling to the hope that humanity can prevail over a great darkness. As the sun sets on life as they knew it, these two opposites must find common ground to push back the hordes of zombies, stave off the depravity of a lawless wasteland, gather the shattered remnants of their former lives and carve a place for themselves in this dead new world.
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This is Rick & Raven's first novel and the first in the 11:11 Saga.
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Available on Kindle as well. Find signed paperbacks at www.thesirenspodcast.com/shop.
The Human Condition
By Rick & Raven Rollins
The 11:11 Series Book Two
When the world ends and government has collapsed, who will be left in charge of the human race? Will it be the selfish or the selfless? Can you afford to be selfless? What are humans truly capable of when they must fight to survive? In this second novella of the 11:11 series these questions are answered for Alan and Alexis, and the answers are terrifying. What would the world be like if the only people left to lead humanity were the same people who picketed the funerals of soldiers, teachers, and babies? What type of society would these people establish in a world without rules, left unchecked and in power? Alan and Alexis carry on to scrape together the remnants of their pasts across the devastated wasteland of Los Angeles, unaware of the magnitude of death's grip on the city. As they fight the unending hordes of the dead they will discover that their real enemy is very much alive, and that evil comes in many forms.
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This marks Rick and Raven's second novel and the second book in the 11:11 Saga.
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Available on Kindle as well. Find signed paperbacks at www.thesirenspodcast.com/shop.
Sins of the South
By Raven Rollins
with Mandy McNeely
Professor of Psychology and Criminal Justice Mandy McNeely and Investigative Journalist and victim advocate Raven Rollins share an analysis of three of the coldest cases in Oklahoma from their investigations of them for their podcast, Sirens A Southern True Crime Podcast.
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They take you to 2004 Maysville, Oklahoma, to look into the unsolved homicide of Sheila Deviney, who was burned alive in her own home.
They send you to 1995 Ada, Oklahoma, to dive into the case of Daniel Furr, a 15-year-old boy who ended up at the bottom of an abandoned brick quarry pit. Or did he?
Finally, they revisit 1994 Henryetta, Oklahoma, and the case of Shawna Jones, a single mother whose New Year's Eve celebration turned deadly.
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Join them in their search for justice.
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Available on Kindle as well. Find signed paperbacks at www.thesirenspodcast.com/shop.